

What techniques and programs did you use in animating this project? It was cool to see the fans jump in and play around with the characters. And we had a lot of interest from people who were fans and in the industry. We made sure everyone was well-informed of who these characters were, what they stood for and their dynamics. Our film sits between the second and third film, as McPhee hasn’t realized the tablet is magical.Ī lot of the younger artists hadn’t seen the films. You had to watch the first two films before you started. A lot of the people I’d spoken to beforehand, if they hadn’t watched it, they were leaving those meetings to watch it straightaway. How familiar was the crew with the Night at the Museum film series before starting production?

From left to right: Joan of Arc, Theodore Roosevelt, Laaa, Nick Daley, Sacagawea and Attila the Hun. Atomic Cartoons provided a peek at the character builds featured in Kahmunrah Rises Again. She’s quite layered, she’s very funny and she’d be the first into a fight.

And then we were able to bring in Joan of Arc, a brand new character. We’re bringing the cast back, so we made sure that they were true to who they were and what they represented. We wanted to make sure this was something that stood on its own feet. How do we take those and push them? The creative brief was about rethinking the stories and pushing the boundaries of what we could do within that universe. It was a little rough because you do have all these legacy ideas that we were locked into.

We wanted to make it something that stood within the universe but was also its own thing. Justin: There were a lot of things that we wanted to do that were obviously going to keep it different from the original three, because they were live-action and we went with animation. What did the creative brief for this project look like? The day was just a lot of making sure the project stayed on-track, whether it be problems from the technical side or facing creative stuff. So I would plug myself in where I was needed to help move the project along. I would find myself jumping into shots and helping out the animation team or helping out the retakes team. I came up through animation into this role. Being who I am, I found I was doing a lot of odd-jobs as well. Justin: A typical day in production involved lots of meetings and problem-solving, because we were constantly trying to push bits and pieces. What did a typical day in production look like for you? Official cinematic trailer for Night At The Museum: Kahmunrah Rises Again.
